← Back to Portfolio plantd

2024 · Product Design Case Study

Climate Action · Mobile App

Making climate action feel like a game you want to keep playing.

plantd turns carbon offsetting into a daily habit — grow a virtual forest with every action, offset real emissions across energy, flights and mobility, and earn real-world rewards for showing up.

Role
Lead Product Designer
Timeline
2024 · 12 weeks
Platform
iOS · Android
My Focus
UX · UI · Gamification
plantd splash screen with Start Your Journey call to action

Climate guilt doesn't change behaviour — momentum does. plantd wraps real carbon offsetting inside a playful daily loop: check in, complete tasks, grow your forest, and watch individual actions add up to something you can actually see.

As Lead Product Designer I designed the end-to-end experience across 97 screens — onboarding, the gamified home, the virtual forest, the offset purchase flow, rewards and payments — plus the visual system holding it together.

The brief was sharp: make sustainability feel rewarding rather than righteous. Every decision was tested against one question — would someone open this app on a random Tuesday?

Everyone cares about the planet. Almost nobody acts weekly.

01

Offsetting feels abstract

You pay money, a PDF certificate appears, nothing changes. There's no feedback loop — so there's no habit.

02

Guilt is a terrible motivator

Most climate apps lead with doom. People disengage from products that make them feel bad about themselves.

03

One-time, not every-time

Even motivated users offset once and vanish. Without a reason to return, impact stays a single transaction.

Four bets the design makes.

01

Make impact visible

Every seed, tree and tonne shows up somewhere you can point at — the forest is the progress bar.

02

Reward the streak, not the splurge

Daily check-ins and turbo tasks earn more over time than one big purchase ever could.

03

Price the planet in taps

Offsetting energy, flights or mobility takes four decisions — never a spreadsheet.

04

Let fun do the marketing

Contests, giveaways and VIP experiences give people a selfish reason to do a selfless thing.

One loop, played daily.

01

Act

Check in, complete turbo tasks, refer friends.

02

Earn

Collect seeds and leaves — the app's currency.

03

Plant

Seeds become trees in your virtual forest.

04

Offset

Purchase verified offsets for real emissions.

05

Win

Streaks unlock contests and VIP experiences.

…and the loop starts again tomorrow.

We studied why green apps get deleted.

User interviews Habit-app teardown Competitor audit Prototype testing

"I offset one flight once. I have no idea what happened after I paid."

Impact needs a face.

So every offset and seed materialises as a tree you can visit — personal and team forests make outcomes visceral.

"Apps that lecture me get deleted first."

Tone decides retention.

So the voice is celebratory: streaks, confetti, contests — the app cheers you on instead of grading you.

"I'll do the right thing if it's the easy thing."

Friction kills good intentions.

So the core actions — check in, offset, refer — each take under thirty seconds from a cold open.

Dark like a forest at night, lit by one green.

A near-black canvas makes photography, gold accents and the signature green glow. Poppins' geometric roundness keeps the dark UI friendly instead of severe.

Aa

Poppins

One family, three weights. Geometric, rounded, optimistic — it reads as friendly at 12px and confident at 40.

SemiBold · Medium · Regular — 0123456789

Palette

Forest Night#0B1210
Signature Green#4CB05A
Canvas#FAFAF6
Seed Gold#E9B44C

A home screen that behaves like a favourite game.

Home

Everything urgent in one scroll

VIP experiences, live contests, turbo tasks and the daily check-in — ordered by excitement, not hierarchy charts.

plantd home screen with VIP experience, events and turbo tasks
Feeds

A community that celebrates

Winners, events and milestones flow through a feed that makes collective impact feel social, not solitary.

plantd feeds screen showing referral bonus activity
Profile

Your impact, quantified

Seeds, trees, offsets and streaks live on a profile that doubles as a scoreboard you're proud of.

plantd profile screen with trees, referred and seeds stats

The progress bar is a forest.

Every action grows something

Seeds earned through check-ins and offsets become trees on an isometric plot that fills in over time.

Personal and team views

Switch between your own forest and your team's — gentle competition via a leaderboard of planters.

Tied to real coordinates

A location toggle anchors virtual trees to real planting projects, closing the believability gap.

plantd personal virtual forest view with trees planted
plantd team virtual forest view with trees planted

From footprint to funded project in four steps.

Energy, flights, mobility or a custom amount — each category asks only what it must, shows the tonnes in plain numbers, and ends at a real, named project.

Step 1: see your carbon footprint screen
Step 1

See your footprint

Your yearly tonnes, up front — no lecture attached.

Step 2: pick a category to calculate offset tons
Step 2

Pick a category

Energy, flights, mobility or custom — sliders, not spreadsheets.

Step 3: choose an offset project screen
Step 3

Choose a project

Verified planting and offset projects, each with a face and a place.

Step 4: checkout screen with payment options
Step 4

Checkout in a tap

Saved cards or PayPal — then trees appear in your forest.

Designed to spread — and to sustain itself.

How referrals work screenshot showing referral tree
Refer & Earn

Friends are the best fertiliser

Referrals pay both sides in seeds — the growth loop is literally planted into the product.

VIP experience winners list screenshot
Events & Contests

Winning in public

Winner lists and live contests give every campaign a scoreboard — and a reason to come back Friday.

Subscription plan selection screenshot
Subscription

The business model is a membership

A simple subscription unlocks multipliers and VIP draws — revenue that scales with engagement, not ads.

Signals that the loop holds.

Illustrative metrics — swap in real figures once you have them.

41% D30 retention

Users still checking in a month after install.

5.2 Sessions / week

The loop reads as routine, not chore.

2.8× Repeat offsets

Purchases per offsetting user in the first quarter.

68% Joined via referral

Growth carried by the seed-sharing loop.

Purpose gets people to download. Play gets them to stay.

Designing 97 screens taught me where gamification earns its keep and where it becomes noise. The forest worked because it's honest — a visualisation of real actions — while badges we prototyped and cut felt like decoration. If a game mechanic doesn't map to something true, it dilutes the ones that do.

The dark UI was a risk for an outdoors brand, and the answer was photography and glow: let real forests carry the colour, and reserve the green for action. Restraint made the product feel premium — which, for a subscription business, is the difference between a cause and a product people pay for.